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          Line data    Source code
       1             : //# WProjectFT.h: Definition for WProjectFT
       2             : //# Copyright (C) 2003-2016
       3             : //# Associated Universities, Inc. Washington DC, USA.
       4             : //#
       5             : //# This library is free software; you can redistribute it and/or modify it
       6             : //# under the terms of the GNU General Public License as published by
       7             : //# the Free Software Foundation; either version 2 of the License, or (at your
       8             : //# option) any later version.
       9             : //#
      10             : //# This library is distributed in the hope that it will be useful, but WITHOUT
      11             : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      12             : //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
      13             : //# License for more details.
      14             : //#
      15             : //# You should have received a copy of the GNU General Public License
      16             : //# along with this library; if not, write to the Free Software Foundation,
      17             : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
      18             : //#
      19             : //# Correspondence concerning AIPS++ should be adressed as follows:
      20             : //#        Internet email: casa-feedback@nrao.edu.
      21             : //#        Postal address: AIPS++ Project Office
      22             : //#                        National Radio Astronomy Observatory
      23             : //#                        520 Edgemont Road
      24             : //#                        Charlottesville, VA 22903-2475 USA
      25             : //#
      26             : //#
      27             : //# $Id$
      28             : 
      29             : #ifndef SYNTHESIS_TRANSFORM2_WPROJECTFT_H
      30             : #define SYNTHESIS_TRANSFORM2_WPROJECTFT_H
      31             : 
      32             : #include <synthesis/TransformMachines2/FTMachine.h>
      33             : #include <casacore/casa/Arrays/Matrix.h>
      34             : #include <casacore/scimath/Mathematics/FFTServer.h>
      35             : #include <msvis/MSVis/VisBuffer2.h>
      36             : #include <casacore/images/Images/ImageInterface.h>
      37             : #include <casacore/images/Images/ImageInterface.h>
      38             : #include <casacore/casa/Containers/Block.h>
      39             : #include <casacore/casa/Arrays/Array.h>
      40             : #include <casacore/casa/Arrays/Vector.h>
      41             : #include <casacore/casa/Arrays/Matrix.h>
      42             : #include <casacore/scimath/Mathematics/ConvolveGridder.h>
      43             : #include <casacore/lattices/Lattices/LatticeCache.h>
      44             : #include <casacore/lattices/Lattices/ArrayLattice.h>
      45             : #include <casacore/ms/MeasurementSets/MSColumns.h>
      46             : #include <casacore/measures/Measures/Measure.h>
      47             : #include <casacore/measures/Measures/MDirection.h>
      48             : #include <casacore/measures/Measures/MPosition.h>
      49             : #include <casacore/coordinates/Coordinates/DirectionCoordinate.h>
      50             : 
      51             : namespace casacore{
      52             : 
      53             : template <class K, class V> class SimpleOrderedMap;
      54             : template <class T> class PtrBlock;
      55             : template <class T> class CountedPtr;
      56             : }
      57             : 
      58             : namespace casa { //# NAMESPACE CASA - BEGIN
      59             : 
      60             : 
      61             : namespace refim { //# namespace for imaging refactor
      62             : class   WPConvFunc; 
      63             : 
      64             : // <summary>  An FTMachine for Gridded Fourier transforms </summary>
      65             : 
      66             : // <use visibility=export>
      67             : 
      68             : // <reviewed reviewer="" date="" tests="" demos="">
      69             : 
      70             : // <prerequisite>
      71             : //   <li> <linkto class=FTMachine>FTMachine</linkto> module
      72             : //   <li> <linkto class=SkyEquation>SkyEquation</linkto> module
      73             : //   <li> <linkto class=VisBuffer>VisBuffer</linkto> module
      74             : // </prerequisite>
      75             : //
      76             : // <etymology>
      77             : // FTMachine is a Machine for Fourier Transforms. WProjectFT does
      78             : // Grid-based Fourier transforms.
      79             : // </etymology>
      80             : //
      81             : // <synopsis> 
      82             : // The <linkto class=SkyEquation>SkyEquation</linkto> needs to be able
      83             : // to perform Fourier transforms on visibility data. WProjectFT
      84             : // allows efficient Fourier Transform processing using a 
      85             : // <linkto class=VisBuffer>VisBuffer</linkto> which encapsulates
      86             : // a chunk of visibility (typically all baselines for one time)
      87             : // together with all the information needed for processing
      88             : // (e.g. UVW coordinates).
      89             : //
      90             : // Gridding and degridding in WProjectFT are performed using a
      91             : // novel sort-less algorithm. In this approach, the gridded plane is
      92             : // divided into small patches, a cache of which is maintained in memory
      93             : // using a general-purpose <linkto class=casacore::LatticeCache>LatticeCache</linkto> class. As the (time-sorted)
      94             : // visibility data move around slowly in the Fourier plane, patches are
      95             : // swapped in and out as necessary. Thus, optimally, one would keep at
      96             : // least one patch per baseline.  
      97             : //
      98             : // A grid cache is defined on construction. If the gridded uv plane is smaller
      99             : // than this, it is kept entirely in memory and all gridding and
     100             : // degridding is done entirely in memory. Otherwise a cache of tiles is
     101             : // kept an paged in and out as necessary. Optimally the cache should be
     102             : // big enough to hold all polarizations and frequencies for all
     103             : // baselines. The paging rate will then be small. As the cache size is
     104             : // reduced below this critical value, paging increases. The algorithm will
     105             : // work for only one patch but it will be very slow!
     106             : //
     107             : // This scheme works well for arrays having a moderate number of
     108             : // antennas since the saving in space goes as the ratio of
     109             : // baselines to image size. For the ATCA, VLBA and WSRT, this ratio is
     110             : // quite favorable. For the VLA, one requires images of greater than
     111             : // about 200 pixels on a side to make it worthwhile.
     112             : //
     113             : // The FFT step is done plane by plane for images having less than
     114             : // 1024 * 1024 pixels on each plane, and line by line otherwise.
     115             : //
     116             : // The gridding and degridding steps are implemented in Fortran
     117             : // for speed. In gridding, the visibilities are added onto the
     118             : // grid points in the neighborhood using a weighting function.
     119             : // In degridding, the value is derived by a weight summ of the
     120             : // same points, using the same weighting function.
     121             : // </synopsis> 
     122             : //
     123             : // <example>
     124             : // See the example for <linkto class=SkyModel>SkyModel</linkto>.
     125             : // </example>
     126             : //
     127             : // <motivation>
     128             : // Define an interface to allow efficient processing of chunks of 
     129             : // visibility data
     130             : // </motivation>
     131             : //
     132             : // <todo asof="97/10/01">
     133             : // <ul> Deal with large VLA spectral line case 
     134             : // </todo>
     135             : 
     136             : class WProjectFT : public FTMachine {
     137             : public:
     138             : 
     139             :   // Constructor: cachesize is the size of the cache in words
     140             :   // (e.g. a few million is a good number), tilesize is the
     141             :   // size of the tile used in gridding (cannot be less than
     142             :   // 12, 16 works in most cases). 
     143             :   // <group>
     144             :   WProjectFT(
     145             :            casacore::Int nFacets, casacore::Long cachesize, casacore::Int tilesize=16, 
     146             :            casacore::Bool usezero=true, casacore::Bool useDoublePrec=false, const casacore::Double minW=-1.0, const casacore::Double maxW=-1.0, const casacore::Double rmsW=-1.0);
     147             :   //Constructor without tangent direction
     148             :   WProjectFT(casacore::Int nFacets, casacore::MPosition mLocation,
     149             :              casacore::Long cachesize, casacore::Int tilesize=16, 
     150             :              casacore::Bool usezero=true, casacore::Float padding=1.0, casacore::Bool useDoublePrec=false, const casacore::Double minW=-1.0, const casacore::Double maxW=-1.0, const casacore::Double rmsW=-1.0);
     151             :   //Deprecated no longer need ms in constructor
     152             :   WProjectFT(
     153             :              casacore::Int nFacets, casacore::MDirection mTangent, casacore::MPosition mLocation,
     154             :              casacore::Long cachesize, casacore::Int tilesize=16, 
     155             :              casacore::Bool usezero=true, casacore::Float padding=1.0, casacore::Bool useDoublePrec=false, const casacore::Double minW=-1.0, const casacore::Double maxW=-1.0, const casacore::Double rmsW=-1.0);
     156             :   // </group>
     157             : 
     158             :   // Construct from a casacore::Record containing the WProjectFT state
     159             :   WProjectFT(const casacore::RecordInterface& stateRec);
     160             : 
     161             :   // Copy constructor
     162             :   WProjectFT(const WProjectFT &other);
     163             : 
     164             :   // Assignment operator
     165             :   WProjectFT &operator=(const WProjectFT &other);
     166             : 
     167             :   ~WProjectFT();
     168             : 
     169             :   //clone to FTMachine pointer
     170             :   virtual FTMachine* cloneFTM();
     171             :   // Initialize transform to Visibility plane using the image
     172             :   // as a template. The image is loaded and Fourier transformed.
     173             :   void initializeToVis(casacore::ImageInterface<casacore::Complex>& image,
     174             :                        const vi::VisBuffer2& vb);
     175             :   
     176             :   // Finalize transform to Visibility plane: flushes the image
     177             :   // cache and shows statistics if it is being used.
     178             :   void finalizeToVis();
     179             : 
     180             :   // Initialize transform to Sky plane: initializes the image
     181             :   void initializeToSky(casacore::ImageInterface<casacore::Complex>& image,  casacore::Matrix<casacore::Float>& weight,
     182             :                        const vi::VisBuffer2& vb);
     183             :   // Finalize transform to Sky plane: flushes the image
     184             :   // cache and shows statistics if it is being used. DOES NOT
     185             :   // DO THE FINAL TRANSFORM!
     186             :   void finalizeToSky();
     187             : 
     188             :   // Get actual coherence from grid by degridding
     189             :   void get(vi::VisBuffer2& vb, casacore::Int row=-1);
     190             : 
     191             :   // Put coherence to grid by gridding.
     192             :   void put(const vi::VisBuffer2& vb, casacore::Int row=-1, casacore::Bool dopsf=false,
     193             :            FTMachine::Type type=FTMachine::OBSERVED);
     194             : 
     195             :   // Make the entire image
     196             :   void makeImage(FTMachine::Type type,
     197             :                  vi::VisibilityIterator2& vi,
     198             :                  casacore::ImageInterface<casacore::Complex>& image,
     199             :                  casacore::Matrix<casacore::Float>& weight);
     200             :   
     201             :   // Get the final image: do the Fourier transform and
     202             :   // grid-correct, then optionally normalize by the summed weights
     203             :   casacore::ImageInterface<casacore::Complex>& getImage(casacore::Matrix<casacore::Float>&, casacore::Bool normalize=true);
     204           0 :   virtual void normalizeImage(casacore::Lattice<casacore::Complex>& /*skyImage*/,
     205             :                               const casacore::Matrix<casacore::Double>& /*sumOfWts*/,
     206             :                               casacore::Lattice<casacore::Float>& /*sensitivityImage*/,
     207             :                               casacore::Bool /*fftNorm*/)
     208           0 :     {throw(casacore::AipsError("WProjectFT::normalizeImage() called"));}
     209             :  
     210             :   // Get the final weights image
     211             :   void getWeightImage(casacore::ImageInterface<casacore::Float>&, casacore::Matrix<casacore::Float>&);
     212             : 
     213             :   // Save and restore the WProjectFT to and from a record
     214             :   casacore::Bool toRecord(casacore::String& error, casacore::RecordInterface& outRec, 
     215             :                 casacore::Bool withImage=false, const casacore::String diskimage="");
     216             :   casacore::Bool fromRecord(casacore::String& error, const casacore::RecordInterface& inRec);
     217             :   
     218             :   // Can this FTMachine be represented by Fourier convolutions?
     219           0 :   casacore::Bool isFourier() {return true;}
     220             : 
     221             : 
     222             :   // Return name of this machine
     223             : 
     224             :   casacore::String name() const;
     225             : 
     226             :   // Copy convolution function etc to another FT machine
     227             :   // necessary if ft and ift are distinct but can share convfunctions
     228             : 
     229             :   void setConvFunc(casacore::CountedPtr<WPConvFunc>& pbconvFunc);
     230             :   casacore::CountedPtr<WPConvFunc>& getConvFunc();
     231           0 :   virtual void setMiscInfo(const casacore::Int qualifier){(void)qualifier;};
     232           0 :   virtual void ComputeResiduals(vi::VisBuffer2& /*vb*/, casacore::Bool /*useCorrected*/) {};
     233             :   //Helper function to calculate min, max, rms of W in the data set
     234             :   static void wStat(vi::VisibilityIterator2& vi, casacore::Double& minW, casacore::Double& maxW, casacore::Double& rmsW); 
     235             : 
     236             : protected:
     237             : 
     238             :   // Padding in FFT
     239             :   casacore::Float padding_p;
     240             : 
     241             :   casacore::Int nint(casacore::Double val) {return casacore::Int(floor(val+0.5));};
     242             : 
     243             :   // Find the convolution function
     244             :   void findConvFunction(const casacore::ImageInterface<casacore::Complex>& image,
     245             :                         const vi::VisBuffer2& vb);
     246             : 
     247             :   casacore::Int nWPlanes_p;
     248             : 
     249             :   // Get the appropriate data pointer
     250             :   casacore::Array<casacore::Complex>* getDataPointer(const casacore::IPosition&, casacore::Bool);
     251             : 
     252             :   void ok();
     253             : 
     254             :   void init();
     255             : 
     256             :   void prepGridForDegrid();
     257             :   // Is this record on Grid? check both ends. This assumes that the
     258             :   // ends bracket the middle
     259             :   //casacore::Bool recordOnGrid(const vi::VisBuffer2& vb, casacore::Int rownr) const;
     260             : 
     261             : 
     262             :   // Image cache
     263             :   casacore::LatticeCache<casacore::Complex> * imageCache;
     264             : 
     265             :   // Sizes
     266             :   casacore::Long cachesize;
     267             :   casacore::Int tilesize;
     268             : 
     269             :   // Gridder
     270             :   casacore::ConvolveGridder<casacore::Double, casacore::Complex>* gridder;
     271             : 
     272             :   // Is this tiled?
     273             :   casacore::Bool isTiled;
     274             : 
     275             :   // casacore::Array lattice
     276             :   casacore::CountedPtr<casacore::Lattice<casacore::Complex> > arrayLattice;
     277             : 
     278             :   // Lattice. For non-tiled gridding, this will point to arrayLattice,
     279             :   //  whereas for tiled gridding, this points to the image
     280             :   casacore::CountedPtr<casacore::Lattice<casacore::Complex> > lattice;
     281             : 
     282             :   casacore::Float maxAbsData;
     283             : 
     284             :   // Useful IPositions
     285             :   casacore::IPosition centerLoc, offsetLoc;
     286             : 
     287             :   // Image Scaling and offset
     288             :   casacore::Vector<casacore::Double> uvScale, uvOffset;
     289             :   casacore::Double savedWScale_p;
     290             : 
     291             : 
     292             :   // Grid/degrid zero spacing points?
     293             :   casacore::Bool usezero_p;
     294             : 
     295             :   casacore::Cube<casacore::Complex> convFunc;
     296             :   casacore::Int convSampling;
     297             :   casacore::Int convSize;
     298             :   casacore::Vector<casacore::Int> convSupport;
     299             : 
     300             :   casacore::Vector<casacore::Int> convSizes_p;
     301             : 
     302             : 
     303             :   casacore::Int wConvSize;
     304             : 
     305             :   casacore::Int lastIndex_p;
     306             : 
     307             :   casacore::Int getIndex(const casacore::MSPointingColumns& mspc, const casacore::Double& time,
     308             :                const casacore::Double& interval);
     309             : 
     310             :   casacore::String machineName_p;
     311             : 
     312             :   casacore::CountedPtr<WPConvFunc> wpConvFunc_p;
     313             :   casacore::Double timemass_p, timegrid_p, timedegrid_p;
     314             :   casacore::Double minW_p, maxW_p, rmsW_p;
     315             : };
     316             : } // end namespace refim
     317             : } //# NAMESPACE CASA - END
     318             : 
     319             : #endif

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