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1 : //# VisBuffGroup.h: class to store a group of VisBuffers 2 : //# Copyright (C) 2011 3 : //# Associated Universities, Inc. Washington DC, USA. 4 : //# 5 : //# This library is free software; you can redistribute it and/or modify it 6 : //# under the terms of the GNU Library General Public License as published by 7 : //# the Free Software Foundation; either version 2 of the License, or (at your 8 : //# option) any later version. 9 : //# 10 : //# This library is distributed in the hope that it will be useful, but WITHOUT 11 : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 : //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 13 : //# License for more details. 14 : //# 15 : //# You should have received a copy of the GNU Library General Public License 16 : //# along with this library; if not, write to the Free Software Foundation, 17 : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 18 : //# 19 : //# Correspondence concerning AIPS++ should be addressed as follows: 20 : //# Internet email: casa-feedback@nrao.edu. 21 : //# Postal address: AIPS++ Project Office 22 : //# National Radio Astronomy Observatory 23 : //# 520 Edgemont Road 24 : //# Charlottesville, VA 22903-2475 USA 25 : //# 26 : 27 : #ifndef MSVIS_VISBUFFGROUP_H 28 : #define MSVIS_VISBUFFGROUP_H 29 : 30 : #include <casacore/casa/aips.h> 31 : #include <msvis/MSVis/VisBuffer.h> 32 : #include <casacore/casa/Arrays/Vector.h> 33 : 34 : namespace casa { //# NAMESPACE CASA - BEGIN 35 : 36 : // <summary> 37 : // A class to store a group of VisBuffers. 38 : // </summary> 39 : // 40 : // <use visibility=export> 41 : // 42 : // <reviewed reviewer="" date="yyyy/mm/dd" tests="" demos=""> 43 : // </reviewed> 44 : 45 : // <prerequisite> 46 : // <li> VisBuffer 47 : // </prerequisite> 48 : // 49 : // <etymology> 50 : // It is a group of VisBuffers 51 : // </etymology> 52 : // 53 : // <synopsis> 54 : // This class stores a group of VisBuffers. Unlike VisBuffGroupAcc or 55 : // VisBuffAccumulator, the VisBuffers are copied and stored in a nearly 56 : // pristine state so that their individual contents can be accessed later 57 : // (i.e. without any averaging). The only difference between a normal (or 58 : // "fresh") VisBuffer and one retrieved from a VisBuffGroup is that 59 : // VisBuffGroup detaches its VisBuffers from any underlying VisIter. 60 : // </synopsis> 61 : // 62 : // <example> 63 : // </example> 64 : // 65 : // <motivation> 66 : // Some calculations or applications need more than one VisBuffer. For 67 : // example, one might want to estimate and subtract the continuum from the 68 : // visibilities of an casacore::MS that has a broad line completely spanning spw 1, but 69 : // spws 0 and 2 line-free, so the spws should be combined (combine='spw') for 70 : // the continuum estimation. 71 : // 72 : // It is much more efficient if the group of necessary data can be read only 73 : // once, worked on, and then written. The CalTable approach is more flexible 74 : // in that a CalTable can be applied to an casacore::MS with a different number or 75 : // arrangement of rows from the input casacore::MS, but per chunk it requires two more 76 : // reads (the CalTable and the _output_ casacore::MS) and an extra write (the CalTable). 77 : // </motivation> 78 : // 79 : // <todo asof="2011/11/07"> 80 : // <li> Allow retrieval by timestamp. 81 : // </todo> 82 : 83 : class VisBuffGroup 84 : { 85 : public: 86 : VisBuffGroup(); 87 : 88 : // Null destructor 89 : ~VisBuffGroup(); 90 : 91 : // Add a VisBuffer. Returns true on success and false on failure. 92 : casacore::Bool store(const VisBuffer& vb); 93 : 94 : // casacore::Record the end of a chunk. 95 : // Doing so marks that if "playing back" a VisIter vi matching the order that 96 : // the VBs were stored in, vi.nextChunk() will be needed at this point 97 : // instead of ++vi. 98 : void endChunk(); 99 : 100 : // (See endChunk()) Returns whether or not vi.nextChunk() should be used 101 : // when advancing past buffer number buf. 102 0 : casacore::Bool chunkEnd(const casacore::Int buf) const {return endChunk_p[buf];} 103 : 104 : // Replace the VisBuffer in slot buf with vb. 105 : // Returns true on success and false on failure. 106 : // casacore::Bool replace(const VisBuffer& vb, const casacore::uInt buf); 107 : 108 : // How many VisBuffers are contained herein? 109 0 : casacore::uInt nBuf() const {return nBuf_p;} 110 : 111 : // casacore::uInt nDDID() const {return nDDID_p;} 112 : // casacore::uInt nFld() const {return nFld_p;} 113 : 114 : // Return a reference to the indexed VisBuffer. 115 : // Throws an exception if buf > nBuf(). 116 : VisBuffer& operator()(const casacore::Int buf); 117 : 118 : // // Returns the buffer index corresponding to data description ID ddid and 119 : // // field ID fld. 120 : // // 121 : // // Returns -1 if there is no such buffer. 122 : // // 123 : // // Returns -(# of matching buffers) if there is > 1 match (use bufInds). 124 : // casacore::Int bufInd(const casacore::Int ddid, const casacore::Int fld); 125 : 126 : // // Returns the buffer indices corresponding to data description ID ddid and 127 : // // field ID fld. 128 : // casacore::Vector<casacore::Int> bufInds(const casacore::Int ddid, const casacore::Int fld) 129 : 130 : // The flagging approach to channel selection. 131 : // Sets chanmaskedflags to true wherever the channels in chanmask or flags in 132 : // vb.flagCube() are true, resizing if necessary. 133 : // Returns true/false on success/error (i.e. chanmask having a different # of 134 : // channels from vb.flagCube()). 135 : static casacore::Bool applyChanMask(casacore::Cube<casacore::Bool>& chanmaskedflags, 136 : const casacore::Vector<casacore::Bool> *chanmask, const VisBuffer& vb); 137 : 138 : private: 139 : // Prohibit public copying and assignment. 140 : VisBuffGroup(const VisBuffGroup&); 141 : VisBuffGroup& operator=(const VisBuffGroup&); 142 : 143 : // // Numbers of data description ids and fields 144 : // casacore::uInt nDDID_p, nFld_p, nBuf_p; 145 : 146 : // Number of buffers. 147 : casacore::uInt nBuf_p; 148 : 149 : // The list of buffers. 150 : casacore::PtrBlock<VisBuffer*> VB_p; 151 : 152 : casacore::Vector<casacore::Bool> endChunk_p; 153 : 154 : // // casacore::Map spw,fld to the buffer id 155 : // casacore::Matrix<casacore::Int> spwfldids_p; 156 : }; 157 : 158 : 159 : } //# NAMESPACE CASA - END 160 : 161 : #endif 162 : 163 :