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1 : //# PBMath1DNumeric.h: Definitions of 1-D Numeric PBMath objects 2 : //# Copyright (C) 1996,1997,1998,2000,2003 3 : //# Associated Universities, Inc. Washington DC, USA. 4 : //# 5 : //# This library is free software; you can redistribute it and/or modify it 6 : //# under the terms of the GNU Library General Public License as published by 7 : //# the Free Software Foundation; either version 2 of the License, or (at your 8 : //# option) any later version. 9 : //# 10 : //# This library is distributed in the hope that it will be useful, but WITHOUT 11 : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 : //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 13 : //# License for more details. 14 : //# 15 : //# You should have received a copy of the GNU Library General Public License 16 : //# along with this library; if not, write to the Free Software Foundation, 17 : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 18 : //# 19 : //# Correspondence concerning AIPS++ should be adressed as follows: 20 : //# Internet email: casa-feedback@nrao.edu. 21 : //# Postal address: AIPS++ Project Office 22 : //# National Radio Astronomy Observatory 23 : //# 520 Edgemont Road 24 : //# Charlottesville, VA 22903-2475 USA 25 : //# 26 : //# 27 : //# $Id$ 28 : 29 : #ifndef SYNTHESIS_PBMATH1DNUMERIC_H 30 : #define SYNTHESIS_PBMATH1DNUMERIC_H 31 : 32 : #include <casacore/casa/aips.h> 33 : #include <synthesis/TransformMachines/PBMath1D.h> 34 : #include <casacore/measures/Measures.h> 35 : 36 : namespace casa { //# NAMESPACE CASA - BEGIN 37 : 38 : //#forward 39 : 40 : // <summary> 1-D Numeric Primary Beam Model </summary> 41 : 42 : // <use visibility=export> 43 : 44 : // <reviewed reviewer="" date="" tests="" demos=""> 45 : 46 : // <prerequisite> 47 : // <li> <linkto class="PBMathInterface">PBMathInterface</linkto> class 48 : // <li> <linkto class="PBMath1D">PBMath1D</linkto> class 49 : // </prerequisite> 50 : // 51 : // <etymology> 52 : // PBMath1DNumeric: derived from PBMath1D, implements a numeric PB and VP 53 : // </etymology> 54 : // 55 : // <synopsis> 56 : // See PBMath1D for a general synopsis of the 1D PB types. 57 : // 58 : // The user supplies a vector which is a numerical representation 59 : // of a voltage [attern (hey, if you have a PB, just take the square 60 : // root, and look out for sidelobes which could be negative). 61 : // The first element in the vector needs to be 1.0, the center of the 62 : // voltage pattern. The last element of the vector is the value of the 63 : // VP at the maximumRadius. The maximumRadius and the reference frequency at 64 : // which the tabulated VP is intended are also required for construction. 65 : // The PBMath1DNumeric constructor proceeds by performing SINC interpolation 66 : // on the input vector to generate the highly oversampled lookup vector. 67 : // 68 : // </synopsis> 69 : // 70 : // 71 : // <example> 72 : // <srcblock> 73 : // casacore::Vector<casacore::Float> vp(10); 74 : // vp(0) = 1.0f; 75 : // vp(1) = 0.932f; 76 : // vp(2) = 0.7462f; 77 : // vp(3) = 0.4914f; 78 : // vp(4) = 0.2308f; 79 : // vp(5) = 0.02183f; // first null 80 : // vp(6) = -0.1005f; 81 : // vp(7) = -0.1318f; 82 : // vp(8) = -0.09458f; 83 : // vp(9) = -0.0269f; 84 : // casacore::Quantity maxRad(1.032,"deg"); 85 : // casacore::Quantity refFreq(1.414, "GHz"); 86 : // PBMath1DNumeric numPB (vp, maxRad, refFreq); 87 : // numPB.applyPB( im1, im2, pointingDir); 88 : // </srcblock> 89 : // </example> 90 : // 91 : // <motivation> 92 : // All of the 1-D PB types have everything in common except for the 93 : // details of their parameterization. This lightweight class 94 : // deals with those differences: construction, filling the PBArray 95 : // from construction parameters, and flushing to disk. 96 : // The Numeric type is very handy: someone can take a sample 97 : // illumination pattern, FT, and take a slice of the resulting voltage 98 : // pattern and construct a Numerical VP from that slice. 99 : // </motivation> 100 : // 101 : // <todo asof="98/10/21"> 102 : // <li> constructor from a casacore::MS beam subtable 103 : // <li> flush to casacore::MS beam subtable 104 : // </todo> 105 : 106 : 107 : class PBMath1DNumeric : public PBMath1D { 108 : public: 109 : 110 : PBMath1DNumeric(); 111 : 112 : // Instantiation from arguments; default = no squint 113 : // squint is the offset from pointing center if the casacore::Stokes R beam 114 : // useSymmetricBeam forces a fit to the squinted beam 115 : PBMath1DNumeric(const casacore::Vector<casacore::Float>& numericArray, casacore::Quantity maxRad, casacore::Quantity refFreq, 116 : casacore::Bool isThisVP=false, 117 0 : BeamSquint squint=BeamSquint(casacore::MDirection(casacore::Quantity(0.0, "deg"), 118 0 : casacore::Quantity(0.0, "deg"), 119 : casacore::MDirection::Ref(casacore::MDirection::AZEL)), 120 0 : casacore::Quantity(1.0, "GHz")), 121 : casacore::Bool useSymmetricBeam=false); 122 : 123 : // Instantiation from a row in the Beam subTable 124 : // PBMath1DNumeric(const casacore::Table& BeamSubTable, casacore::Int row, 125 : // casacore::Bool useSymmetricBeam=false); 126 : 127 : // Copy constructor 128 : // PBMath1DGNumeric(const PBMath1DNumeric& other); 129 : 130 : // Assignment operator, by reference 131 : PBMath1DNumeric& operator=(const PBMath1DNumeric& other); 132 : 133 : //destructor 134 : ~PBMath1DNumeric(); 135 : 136 : // Get the type of PB this is 137 0 : PBMathInterface::PBClass whichPBClass() { return PBMathInterface::NUMERIC; } 138 : 139 : // Flush the construction parameters to disk 140 : // casacore::Bool flushToTable(casacore::Table& beamSubTable, casacore::Int iRow); 141 : 142 : // Summarize the construction data for this primary beam 143 : void summary(casacore::Int nValues=0); 144 : 145 : virtual casacore::Int support (const casacore::CoordinateSystem& cs); 146 : 147 : protected: 148 : 149 : // Fill in vp_p array from construction parameters 150 : void fillPBArray(); 151 : 152 : private: 153 : 154 : casacore::Vector<casacore::Float> numericArray_p; 155 : 156 : }; 157 : 158 : 159 : } //# NAMESPACE CASA - END 160 : 161 : #endif