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          Line data    Source code
       1             : //# BeamSkyJones.h: Definitions of interface for BeamSkyJones 
       2             : //# Copyright (C) 1996,1997,1998,1999,2000,2002,2003
       3             : //# Associated Universities, Inc. Washington DC, USA.
       4             : //#
       5             : //# This library is free software; you can redistribute it and/or modify it
       6             : //# under the terms of the GNU Library General Public License as published by
       7             : //# the Free Software Foundation; either version 2 of the License, or (at your
       8             : //# option) any later version.
       9             : //#
      10             : //# This library is distributed in the hope that it will be useful, but WITHOUT
      11             : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      12             : //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
      13             : //# License for more details.
      14             : //#
      15             : //# You should have received a copy of the GNU Library General Public License
      16             : //# along with this library; if not, write to the Free Software Foundation,
      17             : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
      18             : //#
      19             : //# Correspondence concerning AIPS++ should be adressed as follows:
      20             : //#        Internet email: casa-feedback@nrao.edu.
      21             : //#        Postal address: AIPS++ Project Office
      22             : //#                        National Radio Astronomy Observatory
      23             : //#                        520 Edgemont Road
      24             : //#                        Charlottesville, VA 22903-2475 USA
      25             : //#
      26             : //#
      27             : //# $Id$
      28             : 
      29             : #ifndef SYNTHESIS_BEAMSKYJONES_H
      30             : #define SYNTHESIS_BEAMSKYJONES_H
      31             : 
      32             : #include <casacore/casa/aips.h>
      33             : #include <casacore/casa/Containers/Block.h>
      34             : #include <casacore/casa/Exceptions/Error.h>
      35             : #include <casacore/measures/Measures/MDirection.h>
      36             : #include <casacore/measures/Measures.h>
      37             : #include <casacore/measures/Measures/Stokes.h>
      38             : #include <synthesis/TransformMachines/SkyJones.h>
      39             : #include <synthesis/TransformMachines/PBMath.h>
      40             : #include <msvis/MSVis/VisBufferUtil.h>
      41             : 
      42             : namespace casacore{
      43             : 
      44             : class ImageRegion;
      45             : }
      46             : 
      47             : namespace casa { //# NAMESPACE CASA - BEGIN
      48             : 
      49             : //#forward
      50             : class SkyModel;
      51             :       
      52             : //# Need forward declaration for Solve in the Jones Matrices
      53             : class SkyEquation;
      54             : 
      55             : // <summary> beam-like sky-plane effects for the SkyEquation </summary>
      56             : 
      57             : // <use visibility=export>
      58             : 
      59             : // <reviewed reviewer="" date="" tests="" demos="">
      60             : 
      61             : // <prerequisite>
      62             : // <li> <linkto class="SkyEquation">SkyEquation</linkto> class
      63             : // <li> <linkto class="SkyJones">SkyJones</linkto> class
      64             : // <li> <linkto class="PBMathInterface">PBMathInterface</linkto> class
      65             : // </prerequisite>
      66             : //
      67             : // <etymology>
      68             : // BeamSkyJones, derived from SkyJones, describes an interface to
      69             : // beam-based SkyJones objects.  Like SkyJones, it too is an Abstract
      70             : // Base Class, but implements the beam-related methods.
      71             : // </etymology>
      72             : //
      73             : // <synopsis> 
      74             : //
      75             : // <motivation>
      76             : // The properties of sky-plane based calibration effects must be described
      77             : // for the <linkto class="SkyEquation">SkyEquation</linkto>; this class
      78             : // encapsulates the antenna beam-based aspects which are present in at least
      79             : // a few other specific SkyJones (VPSkyJones and DBeamSkyJones).
      80             : // </motivation>
      81             : //
      82             : // <todo asof="98/11/01">
      83             : // <li> Solvable part needs implementation: we need to derive an
      84             : // image of gradients of the elements of the Jones matrix. See VisJones
      85             : // for how to do this.
      86             : // <li> The casacore::MS, version II, will have a beam subtable, which will have PBMaths
      87             : // for each antenna.  Until this becomes available, we need to do some
      88             : // fudging; for example, we 
      89             : // </todo>
      90             : 
      91             : class BeamSkyJones : virtual public SkyJones {
      92             : 
      93             : public:
      94             : 
      95             :   // Eventually, the casacore::MS will have all the beam information in its Beam Subtable.
      96             :   // Till then, we either guess the PB to use or explicitly define it upon construction.
      97             :   // Construct from a Measurement Set, figure out the most appropriate PBMath object
      98             :   // from casacore::MS information
      99             :   BeamSkyJones(const casacore::Quantity &parallacticAngleIncrement = casacore::Quantity(720.0, "deg"), // def= 1 PA interval
     100             :                BeamSquint::SquintType doSquint = BeamSquint::NONE,  // def= no beam squint offsets
     101             :                const casacore::Quantity &skyPositionThreshold = casacore::Quantity(180,"deg"));  // def= assume there is no change of
     102             :                                                              // this operator due to position offset
     103             : 
     104             : 
     105             :   // Virtual destructor (this is a virtual base class)
     106             :   virtual ~BeamSkyJones() = 0;
     107             : 
     108             :   // Print out information concerning the state of this object
     109             :   virtual void showState(casacore::LogIO& os);
     110             : 
     111             :   // Apply Jones matrix to an image (and adjoint)
     112             :   // No "applyInverse" is available from the SkyJones classes,
     113             :   // you can get them directly from PBMath or you can get
     114             :   // the equivalent effect by dividing by grad grad Chi^2
     115             :   // in ImageSkyModel.
     116             :   // <group>
     117             :   casacore::ImageInterface<casacore::Complex>& apply(const casacore::ImageInterface<casacore::Complex>& in,
     118             :                                  casacore::ImageInterface<casacore::Complex>& out,
     119             :                                  const VisBuffer& vb, casacore::Int row,
     120             :                                  casacore::Bool forward=true);
     121             :   casacore::ImageInterface<casacore::Float>& apply(const casacore::ImageInterface<casacore::Float>& in,
     122             :                                      casacore::ImageInterface<casacore::Float>& out,
     123             :                                      const VisBuffer& vb, casacore::Int row);
     124             : 
     125             :   casacore::ImageInterface<casacore::Float>& applySquare(const casacore::ImageInterface<casacore::Float>& in,
     126             :                                      casacore::ImageInterface<casacore::Float>& out,
     127             :                                      const VisBuffer& vb, casacore::Int row);
     128             :   // </group>
     129             : 
     130             :   // Apply Jones matrix to a sky component (and adjoint)
     131             :   //if fullspectral==True then the output skycomponent will have a TabularSpectrum
     132             :   //Spectral Model which will be at all the channel frequencies available in the vb;
     133             :   //when False the out SkyComponent is modified using the first channel frequency only.
     134             :   //Thus dealing with the frequency dependence of the SkyJones.
     135             :   // <group>
     136             :   SkyComponent& apply(SkyComponent& in,
     137             :                       SkyComponent& out,
     138             :                       const VisBuffer& vb, casacore::Int row,
     139             :                       casacore::Bool forward = true, casacore::Bool fullspectral=false);
     140             :   SkyComponent& applySquare(SkyComponent& in,
     141             :                             SkyComponent& out,
     142             :                             const VisBuffer& vb, casacore::Int row, casacore::Bool fullspectral=false);
     143             :   // </group>
     144             : 
     145             :   // Understand if things have changed since last PB application
     146             :   // <group>
     147             : 
     148             :   // Reset to pristine state
     149             :   virtual void reset();
     150             : 
     151             :   // Has this operator changed since the last Application?
     152             :   // (or more properly, since the last update() ) 
     153             :   virtual casacore::Bool changed(const VisBuffer& vb, casacore::Int row);
     154             : 
     155             :   // Does the operator change in this visbuffer or since the last call?
     156             :   // May not be useful -- check it out:  m.a.h. Dec 30 1999
     157             :   virtual casacore::Bool change(const VisBuffer& vb);
     158             : 
     159             :   // Does this operator changed in this VisBuffer,
     160             :   // starting with row1?
     161             :   // If yes, we return in row2, the last row that has the
     162             :   // same SkyJones as row1.
     163             :   // NOTE: need to first call changed(const VisBuffer& vb, casacore::Int row) and
     164             :   // shield the user from the case where the fieldID has changed
     165             :   // (which only changes in blocks)
     166             :   virtual casacore::Bool changedBuffer(const VisBuffer& vb, casacore::Int row1, casacore::Int& row2);
     167             : 
     168             :   // Update the FieldID, Telescope, pointingDirection, Parallactic angle info
     169             :   void update(const VisBuffer& vb, casacore::Int row);
     170             : 
     171             :   // if (changed) {update()}
     172             :   virtual void assure (const VisBuffer& vb, casacore::Int row);
     173             :   // </group>
     174             : 
     175             :   // Return the type of this Jones matrix (actual type of derived class).
     176           0 :   virtual Type type() {return SkyJones::E;};
     177             : 
     178             :   // Apply gradient
     179             :   virtual casacore::ImageInterface<casacore::Complex>& 
     180             :   applyGradient(casacore::ImageInterface<casacore::Complex>& result, const VisBuffer& vb,
     181             :                 casacore::Int row);
     182             : 
     183             :   virtual SkyComponent&
     184             :   applyGradient(SkyComponent& result, const VisBuffer& vb,
     185             :                 casacore::Int row);
     186             : 
     187             :   // Is this solveable?
     188           0 :   virtual casacore::Bool isSolveable() {return false;};
     189             : 
     190             :   // Initialize for gradient search
     191             :   virtual void initializeGradients();
     192             : 
     193             :   // Finalize for gradient search
     194             :   virtual void finalizeGradients();
     195             :  
     196             :   // Add to Gradient Chisq
     197             :   virtual void addGradients(const VisBuffer& vb, casacore::Int row, const casacore::Float sumwt, 
     198             :                             const casacore::Float chisq, const casacore::Matrix<casacore::Complex>& c, 
     199             :                             const casacore::Matrix<casacore::Float>& f);
     200             :  
     201             :   // Solve
     202             :   virtual casacore::Bool solve (SkyEquation& se);
     203             :   
     204             :   // Manage the PBMath objects
     205             :   // <group>
     206             :   // set the PB based on telescope name, antennaID and feedID
     207             :   // If antennaID or feedID is -1, the PBMath object is set for
     208             :   // all antennae or feeds, respectively. These are the default
     209             :   // values to retain the previous interface.
     210             :   //
     211             :   // Note. It would be nice to change the interface and make antennaID
     212             :   // and feedID the second and the third parameter, respectively.
     213             :   void setPBMath(const casacore::String &telescope, PBMath &myPBmath,
     214           0 :                  const casacore::Int &antennaID = -1, const casacore::Int &feedID = -1);
     215             :   
     216             :   // get the PBMath object; returns false if that one doesn't exist,
     217             :   // true if it does exist and is OK
     218             :   // whichAnt is an index into an array of PBMaths, which is different
     219             :   // for all telescope/antenna/feed combinations
     220             :   // Not sure why we need such a low-level method declared as public,
     221             :   // retained to preserve old interface
     222             :   casacore::Bool getPBMath(casacore::uInt whichAnt, PBMath &myPBMath) const;
     223             :   
     224             :   // get the PBMath object; returns false if that one doesn't exist,
     225             :   // true if it does exist and is OK
     226             :   // antennaID and feedID default to -1 to preserve the old interface
     227             :   // TODO: change the interface and make antennaID and feedID the
     228             :   // second and third parameter respectively to have a better looking code
     229             :   casacore::Bool getPBMath(const casacore::String &telescope, PBMath &myPBMath,
     230             :                  const casacore::Int &antennaID = -1, const casacore::Int &feedID = -1) const;
     231             : 
     232           0 :   casacore::Quantity getPAIncrement() {return casacore::Quantity(parallacticAngleIncrement_p,"rad");}
     233             : 
     234             :   casacore::Quantity getSkyPositionThreshold() {return casacore::Quantity(skyPositionThreshold_p,"rad");}
     235             :   
     236             :   // Return true if all antennas share a common VP
     237             :   casacore::Bool isHomogeneous() const;
     238             :   //</group>
     239             :   
     240             :   // Get the casacore::ImageRegion of the primary beam on an Image for a given pointing
     241             :   // Note: casacore::ImageRegion is not necesarily constrained to lie within the
     242             :   // image region (for example, if the pointing center is near the edge of the
     243             :   // image).  fPad: extra padding over the primary beam supporrt, 
     244             :   // fractional (ie, 1.2 for 20% padding), in all directions.
     245             :   // (note: we do not properly treat squint yet, this will cover it for now)
     246             :   // iChan: frequency channel to take: lowest frequency channel is safe for all
     247             :   //
     248             :   // Potential problem: this casacore::ImageRegion includes all casacore::Stokes and Frequency Channels
     249             :   // present in the input image.
     250             :   casacore::ImageRegion*  extent (const casacore::ImageInterface<casacore::Complex>& im, 
     251             :                         const VisBuffer& vb,  
     252             :                         const casacore::Int irow=-1,                    
     253             :                         const casacore::Float fPad=1.2,  
     254             :                         const casacore::Int iChan=0, 
     255             :                         const SkyJones::SizeType sizeType=SkyJones::COMPOSITE);
     256             : 
     257             :   casacore::ImageRegion*  extent (const casacore::ImageInterface<casacore::Float>& im, 
     258             :                         const VisBuffer& vb,  const casacore::Int irow=-1,
     259             :                         const casacore::Float fPad=1.2,  const casacore::Int iChan=0, 
     260             :                         const SkyJones::SizeType sizeType=SkyJones::COMPOSITE);
     261             : 
     262             :   // summarize the PBMaths contained here.
     263             :   // n = -1 => terse table
     264             :   // n =  0 => table plus constructor values
     265             :   // n =  m => plot m samples of the PB profile
     266             :   virtual void summary(casacore::Int n=0);
     267             : 
     268             :   //return the telescope it is on at this state
     269             :   casacore::String telescope();
     270             : 
     271             :   //Get an idea of the support of the PB in number of pixels
     272             :   virtual casacore::Int support(const VisBuffer& vb, const casacore::CoordinateSystem& cs);
     273             : 
     274             : private:  
     275             : 
     276             : 
     277             : 
     278             : 
     279             :   casacore::Int lastFieldId_p;
     280             : 
     281             :   casacore::Int lastArrayId_p;
     282             : 
     283             :   casacore::Int lastMSId_p;
     284             : 
     285             :   casacore::Double lastTime_p;
     286             :   BeamSquint::SquintType doSquint_p;
     287             : 
     288             :   casacore::Double  parallacticAngleIncrement_p; // a parallactic angle threshold
     289             :                         // beyond which the operator is considered to be
     290             :                         // changed (in radians)
     291             :   casacore::Double  skyPositionThreshold_p;     // a sky position threshold beyond
     292             :                         // which the operator is considered to be changed
     293             :                         // (in radians)
     294             :   casacore::Block<casacore::Double> lastParallacticAngles_p; // a cache of parallactic angles
     295             :                         // used when the operator was applied last time.
     296             :                         // One value in radians for each beam model in PBMaths.
     297             :                         // A zero-length block means that the operator
     298             :                         // has never been applied
     299             :   casacore::Block<casacore::MDirection> lastDirections_p; // a chache of directions
     300             :                         // used when the operator was applied last time.
     301             :                         // One element for each beam model in PBMaths.
     302             :                         // A zero-length block means that the operator
     303             :                         // has never been applied
     304             : 
     305             :   // One or more PBMaths (a common one for the
     306             :   // entire array, or one for each antenna)
     307             :   // This requires some sorting out for heterogeneous arrays!
     308             :   casacore::Block<PBMath> myPBMaths_p;  
     309             :   // Names of telescopes (parralel with PBMaths
     310             :   casacore::Block<casacore::String> myTelescopes_p;
     311             : 
     312             :   // Antenna IDs (parallel with PBMaths)
     313             :   casacore::Block<casacore::Int> myAntennaIDs_p;
     314             :   // Feed IDs (parallel with PBMaths)
     315             :   casacore::Block<casacore::Int> myFeedIDs_p;
     316             : 
     317             :   // cache of the indices to the PBMaths container for antenna/feed 1 and 2  
     318             :   mutable const VisBuffer *lastUpdateVisBuffer_p; // to ensure that the cache
     319             :                                           // is filled for the correct
     320             :                                           // VisBuffer. The value is used
     321             :                                           // for comparison only
     322             :   mutable casacore::Int lastUpdateRow_p;  // to ensure that the cache is filled for
     323             :                                 // correct row in the VisBuffer
     324             :   mutable casacore::Int lastUpdateIndex1_p; // index of the first antenna/feed
     325             :   mutable casacore::Int lastUpdateIndex2_p; // index of the second antenna/feed
     326             :   //
     327             : 
     328             :   mutable casacore::Bool hasBeenApplied;  // true if the operator has been applied at least once
     329             : 
     330             :   // update the indices cache. This method could be made protected in the
     331             :   // future (need access functions for lastUpdateIndex?_p to benefit from it)
     332             :   // Cache will be valid for a given VisBuffer and row
     333             :   void updatePBMathIndices(const VisBuffer &vb, casacore::Int row) const;
     334             : 
     335             : protected:
     336             :   // return true if two directions are close enough to consider the
     337             :   // operator unchanged, false otherwise
     338             :   casacore::Bool directionsCloseEnough(const casacore::MDirection &dir1,
     339             :                              const casacore::MDirection &dir2) const;
     340             :                              
     341             :   // return index of compareTelescope, compareAntenna and compareFeed in
     342             :   // myTelescopes_p, myAntennaIDs and myFeedIDs; -1 if not found
     343             :   // if compareAntenna or compareTelescope is -1, this means that the
     344             :   // PBMath class is the same for all antennae/feeds. An exception will
     345             :   // be raised, if separate PBMath objects have been assigned by setPBMath
     346             :   // for different feeds/antennae but -1 is used for query.
     347             :   //
     348             :   // It would be good to rename this function to indexBeams as this name
     349             :   // is more appropriate. 
     350             :   //
     351             :   casacore::Int indexTelescope(const casacore::String & compareTelescope,
     352           0 :                      const casacore::Int &compareAntenna=-1,
     353           0 :                      const casacore::Int &compareFeed=-1) const;
     354             :   casacore::MDirection convertDir(const VisBuffer& vb, const casacore::MDirection& inDir, const casacore::MDirection::Types outType);
     355             :   casacore::String telescope_p;
     356             :   casacore::CountedPtr<VisBufferUtil> vbutil_p;
     357             : 
     358             : };
     359             :  
     360             : 
     361             : } //# NAMESPACE CASA - END
     362             : 
     363             : #endif
     364             : 

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