LCOV - code coverage report
Current view: top level - synthesis/TransformMachines - PBMath1DNumeric.cc (source / functions) Hit Total Coverage
Test: casacpp_coverage.info Lines: 0 56 0.0 %
Date: 2024-10-09 13:55:54 Functions: 0 7 0.0 %

          Line data    Source code
       1             : //# PBMath1DNumeric.cc: Implementation for PBMath1DNumeric
       2             : //# Copyright (C) 1996,1997,1998,1999,2003
       3             : //# Associated Universities, Inc. Washington DC, USA.
       4             : //#
       5             : //# This library is free software; you can redistribute it and/or modify it
       6             : //# under the terms of the GNU Library General Public License as published by
       7             : //# the Free Software Foundation; either version 2 of the License, or (at your
       8             : //# option) any later version.
       9             : //#
      10             : //# This library is distributed in the hope that it will be useful, but WITHOUT
      11             : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      12             : //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
      13             : //# License for more details.
      14             : //#
      15             : //# You should have received a copy of the GNU Library General Public License
      16             : //# along with this library; if not, write to the Free Software Foundation,
      17             : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
      18             : //#
      19             : //# Correspondence concerning AIPS++ should be adressed as follows:
      20             : //#        Internet email: casa-feedback@nrao.edu.
      21             : //#        Postal address: AIPS++ Project Office
      22             : //#                        National Radio Astronomy Observatory
      23             : //#                        520 Edgemont Road
      24             : //#                        Charlottesville, VA 22903-2475 USA
      25             : //#
      26             : //#
      27             : //# $Id$
      28             :  
      29             : #include <casacore/casa/aips.h>
      30             : #include <casacore/casa/BasicSL/Complex.h>
      31             : #include <casacore/casa/BasicMath/Math.h>
      32             : #include <casacore/scimath/Mathematics/FFTServer.h>
      33             : #include <synthesis/TransformMachines/PBMath1DNumeric.h>
      34             : #include <casacore/casa/Quanta.h>
      35             : #include <casacore/measures/Measures.h>
      36             : 
      37             : 
      38             : 
      39             : using namespace casacore;
      40             : namespace casa { //# NAMESPACE CASA - BEGIN
      41             : 
      42           0 : PBMath1DNumeric::PBMath1DNumeric(const Vector<Float>& numericArray,
      43             :                                  Quantity maxRad, Quantity refFreq, 
      44             :                                  Bool isThisVP,
      45             :                                  BeamSquint squint,
      46           0 :                                  Bool useSymmetricBeam) :
      47             :   PBMath1D(maxRad, refFreq, isThisVP, squint, useSymmetricBeam),
      48           0 :   numericArray_p(numericArray)
      49             : {
      50           0 :   fillPBArray();    
      51             : 
      52           0 :   if (useSymmetricBeam) {
      53           0 :     symmetrizeSquintedBeam();
      54             :   }
      55           0 : };
      56             : 
      57             : 
      58             : 
      59             : 
      60           0 : PBMath1DNumeric::~PBMath1DNumeric()
      61             : {
      62           0 : };
      63             : 
      64             : 
      65           0 : PBMath1DNumeric& PBMath1DNumeric::operator=(const PBMath1DNumeric& other)
      66             : {
      67           0 :   if (this == &other)
      68           0 :     return *this;
      69             : 
      70           0 :   PBMath1D::operator=(other);
      71           0 :   numericArray_p = other.numericArray_p;
      72           0 :   return *this;
      73             : };
      74             : 
      75             : 
      76             : 
      77             : 
      78           0 : void PBMath1DNumeric::fillPBArray()
      79             : {
      80             : 
      81           0 :   LogIO os(LogOrigin("PBMath1DNumeric", "fillPBArray"));
      82           0 :   Int nSamples=10000;
      83           0 :   vp_p.resize(nSamples);
      84           0 :   Vector<Float> vp_temp(2*nSamples); 
      85             : 
      86           0 :   inverseIncrementRadius_p=Double(nSamples-1)/maximumRadius_p.getValue("'");
      87             : 
      88             :   // Sinc interpolation to fill up vp_p from numericArray_p:
      89             :   {
      90             : 
      91             : 
      92           0 :     Vector<Float> beam2(2*(numericArray_p.nelements()-1));
      93           0 :     beam2 = 0.0;
      94           0 :     uInt n2 = beam2.nelements();
      95             :     uInt i;
      96           0 :     for (i=0; i<numericArray_p.nelements()-1;i++) {
      97           0 :       beam2(n2/2+i) = numericArray_p(i);
      98           0 :       beam2(n2/2-i) = numericArray_p(i);
      99             :     }
     100           0 :     beam2(0) = numericArray_p(numericArray_p.nelements()-1);
     101             : 
     102           0 :     Vector<Complex> fft2;
     103             : 
     104             : 
     105           0 :     FFTServer<Float, Complex> server(IPosition(1, beam2.nelements()));
     106           0 :     server.fft0(fft2, beam2);
     107             :     
     108             :     // Now 0-pad fft2
     109           0 :     Vector<Complex> fft2pad(nSamples+1); 
     110             : 
     111           0 :     for (i=0; i<fft2pad.nelements();i++) {
     112           0 :       fft2pad(i) = 0.0;
     113             :     }
     114             : 
     115           0 :     for (i=0; i<fft2.nelements();i++) {
     116           0 :       fft2pad(i) = fft2(i);
     117             :     }
     118             : 
     119             :     // and FT back into vp_temp
     120           0 :     server.fft0(vp_temp, fft2pad);
     121             : 
     122             :     uInt j;
     123             :     Float taper;
     124           0 :     for (i=vp_temp.nelements()/2,j=0; i< vp_temp.nelements();i++,j++) {
     125           0 :       taper = vp_temp(i)/vp_temp(vp_temp.nelements()/2);
     126           0 :       if (isThisVP_p) {
     127           0 :         vp_p(j) =  taper;
     128             :       } else {
     129             :         // this will have sign problems!  should do this via vp, not pb!
     130           0 :         if (taper <= 0.0) {
     131           0 :           vp_p(j) = 0.0;
     132             :         } else {
     133           0 :           vp_p(j) = sqrt(taper);
     134             :         }
     135             :       }
     136             :     }
     137             : 
     138           0 :   }
     139             : 
     140           0 : };
     141             : 
     142             : 
     143             : //Bool PBMath1DNumeric::flushToTable(Table& beamSubTable, Int iRow)
     144             : //{};
     145             : 
     146             : 
     147             : void
     148           0 : PBMath1DNumeric::summary(Int nValues)
     149             : {
     150           0 :   PBMath1D::summary(nValues);
     151           0 :    LogIO os(LogOrigin("PBMath1DNumeric", "summary"));
     152           0 :    for (uInt i=0; i <  numericArray_p.nelements(); i++) {
     153           0 :      os << "Numeric values: " << i << "   " << numericArray_p(i) <<  LogIO::POST;
     154             :    }
     155           0 : };
     156             : 
     157           0 :   Int PBMath1DNumeric::support (const CoordinateSystem& cs){
     158             : 
     159           0 :     Int value=PBMath1D::support(cs);
     160             :     //As the maxRadius is determines where the numeric value stop...the support should be a bit larger
     161           0 :     value=Int(Double(value)*0.55)*2;
     162           0 :     return value;
     163             : 
     164             : 
     165             :   };
     166             :   
     167             : 
     168             : } //# NAMESPACE CASA - END
     169             : 

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