LCOV - code coverage report
Current view: top level - components/ComponentModels - SkyComponentFactory.cc (source / functions) Hit Total Coverage
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Date: 2024-10-09 13:55:54 Functions: 0 8 0.0 %

          Line data    Source code
       1             : //# Copyright (C) 1993,1994,1995,1996,1999,2001
       2             : //# Associated Universities, Inc. Washington DC, USA.
       3             : //#
       4             : //# This library is free software; you can redistribute it and/or modify it
       5             : //# under the terms of the GNU Library General Public License as published by
       6             : //# the Free Software Foundation; either version 2 of the License, or (at your
       7             : //# option) any later version.
       8             : //#
       9             : //# This library is distributed in the hope that it will be useful, but WITHOUT
      10             : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      11             : //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
      12             : //# License for more details.
      13             : //#
      14             : //# You should have received a copy of the GNU Library General Public License
      15             : //# along with this library; if not, write to the Free Software Foundation,
      16             : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
      17             : //#
      18             : //# Correspondence concerning AIPS++ should be addressed as follows:
      19             : //#        Internet email: casa-feedback@nrao.edu.
      20             : //#        Postal address: AIPS++ Project Office
      21             : //#                        National Radio Astronomy Observatory
      22             : //#                        520 Edgemont Road
      23             : //#                        Charlottesville, VA 22903-2475 USA
      24             : //#
      25             : 
      26             : #include <casacore/coordinates/Coordinates/DirectionCoordinate.h>
      27             : #include <components/ComponentModels/SkyComponentFactory.h>
      28             : #include <casacore/casa/Quanta/MVAngle.h>
      29             : #include <components/ComponentModels/GaussianDeconvolver.h>
      30             : #include <components/ComponentModels/GaussianShape.h>
      31             : #include <components/ComponentModels/ComponentType.h>
      32             : #include <casacore/images/Images/ImageUtilities.h>
      33             : 
      34             : using namespace casacore;
      35             : namespace casa { 
      36             : 
      37           0 : SkyComponent SkyComponentFactory::encodeSkyComponent(
      38             :     LogIO& logIO, Double& facToJy,
      39             :     const CoordinateSystem& cSys, const Unit& brightnessUnit,
      40             :     ComponentType::Shape type, const Vector<Double>& parameters,
      41             :     Stokes::StokesTypes stokes, Bool xIsLong, const GaussianBeam& beam
      42             : ) {
      43             :     // Input:
      44             :     //   pars(0) = FLux     image units  (e.g. peak flux in Jy/beam)
      45             :     //   pars(1) = x cen    abs pix
      46             :     //   pars(2) = y cen    abs pix
      47             :     //   pars(3) = major    pix
      48             :     //   pars(4) = minor    pix
      49             :     //   pars(5) = pa radians (pos +x -> +y)
      50             : 
      51           0 :     SkyComponent sky;
      52             : 
      53             :     // Account for the fact that 'x' could be longitude or latitude.  Urk.
      54             : 
      55           0 :     Vector<Double> pars = parameters.copy();
      56           0 :     if (!xIsLong) {
      57           0 :         Double tmp = pars(0);
      58             : 
      59           0 :         pars(0) = pars(1);
      60           0 :         pars(1) = tmp;
      61             : 
      62           0 :         Double pa0 = pars(5);
      63           0 :         MVAngle pa(pa0 + C::pi_2);
      64           0 :         pa();                         // +/- pi
      65           0 :         pars(5) = pa.radian();
      66           0 :     }
      67           0 :     GaussianBeam cbeam = beam;
      68           0 :     if (brightnessUnit.getName().contains("beam") &&  beam.isNull()) {
      69           0 :         cbeam = ImageUtilities::makeFakeBeam(logIO, cSys);
      70             :     }
      71             : 
      72           0 :     sky.fromPixel(facToJy, pars, brightnessUnit, cbeam, cSys, type, stokes);
      73           0 :         return sky;
      74           0 : }
      75             : 
      76             : /*
      77             : // moved from ImageAnalysis. See comments in ImageUtilities.h
      78             : // TODO the only thing that uses this is ImageFitter. So move it there
      79             : SkyComponent SkyComponentFactory::encodeSkyComponent(
      80             :     LogIO& os, Double& facToJy,
      81             :     const ImageInterface<Float>& subIm, ComponentType::Shape model,
      82             :     const Vector<Double>& parameters, Stokes::StokesTypes stokes,
      83             :     Bool xIsLong, Bool deconvolveIt, const GaussianBeam& beam
      84             : ) {
      85             :     //
      86             :     // This function takes a vector of doubles and converts them to
      87             :     // a SkyComponent.   These doubles are in the 'x' and 'y' frames
      88             :     // (e.g. result from Fit2D). It is possible that the
      89             :     // x and y axes of the pixel array are lat/long rather than
      90             :     // long/lat if the CoordinateSystem has been reordered.  So we have
      91             :     // to take this into account before making the SkyComponent as it
      92             :     // needs to know long/lat values.  The subImage holds only the sky
      93             : 
      94             :     // Input
      95             :     //   pars(0) = Flux     image units
      96             :     //   pars(1) = x cen    abs pix
      97             :     //   pars(2) = y cen    abs pix
      98             :     //   pars(3) = major    pix
      99             :     //   pars(4) = minor    pix
     100             :     //   pars(5) = pa radians (pos +x -> +y)
     101             :     // Output
     102             :     //   facToJy = converts brightness units to Jy
     103             :     //
     104             : 
     105             :         const CoordinateSystem& cSys = subIm.coordinates();
     106             :         const Unit& bU = subIm.units();
     107             :         SkyComponent sky = SkyComponentFactory::encodeSkyComponent(
     108             :                 os, facToJy, cSys, bU, model,
     109             :                 parameters, stokes, xIsLong, beam
     110             :         );
     111             :         if (!deconvolveIt) {
     112             :                 return sky;
     113             :     }
     114             : 
     115             :         if (beam.isNull()) {
     116             :                 os << LogIO::WARN
     117             :                                 << "This image does not have a restoring beam so no deconvolution possible"
     118             :                                 << LogIO::POST;
     119             :                 return sky;
     120             :         }
     121             :         Int dirCoordinate = cSys.findCoordinate(Coordinate::DIRECTION);
     122             :         if (dirCoordinate == -1) {
     123             :                 os << LogIO::WARN
     124             :                         << "This image does not have a DirectionCoordinate so no deconvolution possible"
     125             :                         << LogIO::POST;
     126             :                 return sky;
     127             :         }
     128             :         return SkyComponentFactory::deconvolveSkyComponent(os, sky, beam);
     129             : }
     130             : */
     131             : 
     132             : // moved from ImageAnalysis. See comments in ImageUtilities.h
     133           0 : SkyComponent SkyComponentFactory::deconvolveSkyComponent(
     134             :         LogIO& os,
     135             :         const SkyComponent& skyIn, const GaussianBeam& beam
     136             : ) {
     137           0 :         const ComponentShape& shapeIn = skyIn.shape();
     138           0 :         ComponentType::Shape type = shapeIn.type();
     139           0 :         if (type == ComponentType::POINT) {
     140           0 :                 return skyIn;
     141             :         }
     142           0 :     SkyComponent skyOut = skyIn.copy();
     143           0 :     if (type == ComponentType::GAUSSIAN) {
     144             :         // Recover shape
     145           0 :         const TwoSidedShape& ts = dynamic_cast<const TwoSidedShape&> (shapeIn);
     146           0 :         Quantity major = ts.majorAxis();
     147           0 :         Quantity minor = ts.minorAxis();
     148           0 :         Quantity pa = ts.positionAngle();
     149           0 :         Angular2DGaussian source(major, minor, pa);
     150           0 :         Angular2DGaussian deconvolvedSize;
     151           0 :         GaussianDeconvolver::deconvolve(deconvolvedSize, source, beam);
     152           0 :         const MDirection dirRefIn = shapeIn.refDirection();
     153             :         GaussianShape shapeOut(
     154           0 :                 dirRefIn, deconvolvedSize.getMajor(),
     155           0 :                 deconvolvedSize.getMinor(),
     156           0 :                 deconvolvedSize.getPA(true)
     157           0 :         );
     158           0 :         skyOut.setShape(shapeOut);
     159           0 :     }
     160             :     else {
     161           0 :         os << "Cannot deconvolve components of type " << shapeIn.ident()
     162           0 :             << LogIO::EXCEPTION;
     163             :     }
     164           0 :         return skyOut;
     165           0 : }
     166             : 
     167           0 : Vector<Double> SkyComponentFactory::decodeSkyComponent (
     168             :         const SkyComponent& sky,
     169             :         const ImageInfo& ii,
     170             :         const CoordinateSystem& cSys,
     171             :         const Unit& brightnessUnit,
     172             :         Stokes::StokesTypes stokes,
     173             :         Bool xIsLong
     174             : ) {
     175             : //
     176             : // The decomposition of the SkyComponent gives things as longitide
     177             : // and latitude.  But it is possible that the x and y axes of the
     178             : // pixel array are lat/long rather than long/lat if the CoordinateSystem
     179             : // has been reordered.  So we have to take this into account.
     180             : //
     181             : // Output:
     182             : //   pars(0) = FLux     image units  (e.g. peak flux in Jy/beam)
     183             : //   pars(1) = x cen    abs pix
     184             : //   pars(2) = y cen    abs pix
     185             : //   pars(3) = major    pix
     186             : //   pars(4) = minor    pix
     187             : //   pars(5) = pa radians (pos +x -> +y)
     188             : //
     189           0 :    GaussianBeam beam = ii.restoringBeam();
     190             : 
     191             : // pars(1,2) = longitude, latitude centre
     192             : 
     193           0 :    Vector<Double> pars = sky.toPixel (brightnessUnit, beam, cSys, stokes).copy();
     194             : 
     195             : // Now account for the fact that 'x' (horizontally displayed axis) could be
     196             : // longitude or latitude.  Urk.
     197             : 
     198           0 :    Double pa0 = pars(5);
     199           0 :    if (!xIsLong) {
     200           0 :       Double tmp = pars(0);
     201           0 :       pars(0) = pars(1);
     202           0 :       pars(1) = tmp;
     203             : //
     204           0 :       MVAngle pa(pa0 - C::pi_2);
     205           0 :       pa();                         // +/- pi
     206           0 :       pa0 = pa.radian();
     207           0 :    }
     208           0 :    pars(5) = pa0;
     209             : //
     210           0 :    return pars;
     211           0 : }
     212             : 
     213           0 : void SkyComponentFactory::worldWidthsToPixel(
     214             :         Vector<Double>& dParameters,
     215             :         const Vector<Quantum<Double> >& wParameters,
     216             :         const CoordinateSystem& cSys,
     217             :         const IPosition& pixelAxes,
     218             :         Bool doRef
     219             : )
     220             : //
     221             : // world parameters: x, y, major, minor, pa
     222             : // pixel parameters: major, minor, pa (rad)
     223             : //
     224             : {
     225           0 :         ThrowIf(
     226             :                 pixelAxes.nelements()!=2,
     227             :                 "You must give two pixel axes"
     228             :         );
     229           0 :         ThrowIf(
     230             :                 wParameters.nelements() != 5,
     231             :                 "The world parameters vector must be of length 5."
     232             :     );
     233             : 
     234           0 :         dParameters.resize(3);
     235             :         Int c0, c1, axisInCoordinate0, axisInCoordinate1;
     236           0 :         cSys.findPixelAxis(c0, axisInCoordinate0, pixelAxes(0));
     237           0 :         cSys.findPixelAxis(c1, axisInCoordinate1, pixelAxes(1));
     238             : 
     239             :         // Find units
     240             : 
     241           0 :         String majorUnit = wParameters(2).getFullUnit().getName();
     242           0 :         String minorUnit = wParameters(3).getFullUnit().getName();
     243             : 
     244             :         // This saves me trying to handle mixed pixel/world units which is a pain for coupled coordinates
     245             : 
     246           0 :         ThrowIf(
     247             :                 (majorUnit==String("pix") && minorUnit!=String("pix"))
     248             :                 || (majorUnit!=String("pix") && minorUnit==String("pix")),
     249             :         "If pixel units are used, both major and minor axes must have pixel units"
     250             :         );
     251             : 
     252             :         // Some checks
     253             : 
     254           0 :         Coordinate::Type type0 = cSys.type(c0);
     255           0 :         Coordinate::Type type1 = cSys.type(c1);
     256           0 :         ThrowIf(
     257             :                 type0 != type1
     258             :                 && (majorUnit!=String("pix") || minorUnit!=String("pix")),
     259             :         "The coordinate types for the convolution axes are different. "
     260             :         "Therefore the units of the major and minor axes of "
     261             :         "the convolution kernel widths must both be pixels."
     262             :         );
     263           0 :         ThrowIf(
     264             :                 type0 == Coordinate::DIRECTION && type1 == Coordinate::DIRECTION && c0 != c1,
     265             :                 "The given axes do not come from the same Direction coordinate. "
     266             :                 "This situation requires further code development."
     267             :         );
     268           0 :         ThrowIf(
     269             :                 type0 == Coordinate::STOKES || type1 == Coordinate::STOKES,
     270             :         "Cannot convolve Stokes axes."
     271             :         );
     272             : 
     273             :         // Deal with pixel units separately.    Both are in pixels if either is in pixels.
     274             : 
     275           0 :         if (majorUnit==String("pix")) {
     276           0 :                 dParameters(0) = max(wParameters(2).getValue(), wParameters(3).getValue());
     277           0 :                 dParameters(1) = min(wParameters(2).getValue(), wParameters(3).getValue());
     278             : 
     279           0 :                 if (type0==Coordinate::DIRECTION && type1==Coordinate::DIRECTION) {
     280           0 :                         const DirectionCoordinate& dCoord = cSys.directionCoordinate (c0);
     281             : 
     282             :                         // Use GaussianShape to get the position angle right. Use the specified
     283             :                         // direction or the reference direction
     284             : 
     285           0 :                         MDirection world;
     286           0 :                         if (doRef) {
     287           0 :                                 dCoord.toWorld(world, dCoord.referencePixel());
     288             :                         }
     289             :                         else {
     290           0 :                                 world = MDirection(wParameters(0), wParameters(1), dCoord.directionType());
     291             :                         }
     292             : 
     293           0 :                         Quantity tmpMaj(1.0, Unit("arcsec"));
     294           0 :                         GaussianShape gaussShape(world, tmpMaj, dParameters(1)/dParameters(0),
     295           0 :                                   wParameters(4));                              // pa is N->E
     296           0 :                         Vector<Double> pars = gaussShape.toPixel (dCoord);
     297           0 :                         dParameters(2) = pars(4);                                              // pa: +x -> +y
     298           0 :                 }
     299             :                 else {
     300             : 
     301             :                         // Some 'mixed' plane; the pa is already +x -> +y
     302             : 
     303           0 :                         dParameters(2) = wParameters(4).getValue(Unit("rad"));                  // pa
     304             :                 }
     305           0 :                 return;
     306             :         }
     307             : 
     308             :         // Continue on if non-pixel units
     309             : 
     310           0 :         if (type0==Coordinate::DIRECTION && type1==Coordinate::DIRECTION) {
     311             : 
     312             :                 // Check units are angular
     313             : 
     314           0 :                 Unit rad(String("rad"));
     315           0 :                 ThrowIf(
     316             :                         ! wParameters(2).check(rad.getValue()),
     317             :                         "The units of the major axis must be angular"
     318             :                 );
     319           0 :                 ThrowIf(
     320             :                         ! wParameters(3).check(rad.getValue()),
     321             :                         "The units of the minor axis must be angular"
     322             :                 );
     323             : 
     324             :                 // Make a Gaussian shape to convert to pixels at specified location
     325             : 
     326           0 :                 const DirectionCoordinate& dCoord = cSys.directionCoordinate (c0);
     327             : 
     328           0 :                 MDirection world;
     329           0 :                 if (doRef) {
     330           0 :                         dCoord.toWorld(world, dCoord.referencePixel());
     331             :                 }
     332             :                 else {
     333           0 :                         world = MDirection(wParameters(0), wParameters(1), dCoord.directionType());
     334             :                 }
     335           0 :                 GaussianShape gaussShape(world, wParameters(2), wParameters(3), wParameters(4));
     336           0 :                 Vector<Double> pars = gaussShape.toPixel (dCoord);
     337           0 :                 dParameters(0) = pars(2);
     338           0 :                 dParameters(1) = pars(3);
     339           0 :                 dParameters(2) = pars(4);      // radians; +x -> +y
     340           0 :         }
     341             :         else {
     342             : 
     343             :                 // The only other coordinates currently available are non-coupled
     344             :                 // ones and linear except for Tabular, which can be non-regular.
     345             :                 // Urk.
     346             : 
     347             :                 // Find major and minor axes in pixels
     348             : 
     349           0 :                 dParameters(0) = _worldWidthToPixel (dParameters(2), wParameters(2),
     350             :                                           cSys, pixelAxes);
     351           0 :                 dParameters(1) = _worldWidthToPixel (dParameters(2), wParameters(3),
     352             :                                           cSys, pixelAxes);
     353           0 :                 dParameters(2) = wParameters(4).getValue(Unit("rad"));                // radians; +x -> +y
     354             :         }
     355             : 
     356             :         // Make sure major > minor
     357             : 
     358           0 :         Double tmp = dParameters(0);
     359           0 :         dParameters(0) = max(tmp, dParameters(1));
     360           0 :         dParameters(1) = min(tmp, dParameters(1));
     361           0 : }
     362             : 
     363           0 : Bool SkyComponentFactory::pixelWidthsToWorld(
     364             :         GaussianBeam& wParameters,
     365             :         const Vector<Double>& pParameters, const CoordinateSystem& cSys,
     366             :         const IPosition& pixelAxes, Bool doRef
     367             : ) {
     368             :         // pixel parameters: x, y, major, minor, pa (rad)
     369             :         // world parameters: major, minor, pa
     370           0 :         ThrowIf(
     371             :                 pixelAxes.nelements() != 2,
     372             :                 "You must give two pixel axes"
     373             :         );
     374           0 :         ThrowIf(
     375             :                 pParameters.nelements() != 5,
     376             :                 "The parameters vector must be of length 5"
     377             :         );
     378             :         Int c0, axis0, c1, axis1;
     379           0 :         cSys.findPixelAxis(c0, axis0, pixelAxes(0));
     380           0 :         cSys.findPixelAxis(c1, axis1, pixelAxes(1));
     381           0 :         Bool flipped = false;
     382           0 :         if (
     383           0 :                 cSys.type(c1) == Coordinate::DIRECTION
     384           0 :                 && cSys.type(c0) == Coordinate::DIRECTION
     385             :         ) {
     386           0 :                 ThrowIf(
     387             :                         c0 != c1,
     388             :                         "Cannot handle axes from different DirectionCoordinates"
     389             :                 );
     390           0 :                 flipped = _skyPixelWidthsToWorld(wParameters, cSys, pParameters, pixelAxes, doRef);
     391             :         }
     392             :         else {
     393           0 :                 wParameters = GaussianBeam();
     394             :                 // Major/minor
     395             :                 Quantity q0 = _pixelWidthToWorld(
     396           0 :                         pParameters(4), pParameters(2),
     397             :                         cSys, pixelAxes
     398           0 :                 );
     399             :                 Quantity q1 = _pixelWidthToWorld(
     400           0 :                         pParameters(4), pParameters(3),
     401             :                         cSys, pixelAxes
     402           0 :                 );
     403             :                 // Position angle; radians; +x -> +y
     404           0 :                 if (q0.getValue() < q1.getValue(q0.getFullUnit())) {
     405           0 :                         flipped = true;
     406           0 :                         wParameters = GaussianBeam(q1, q0, Quantity(pParameters(4), "rad"));
     407             : 
     408             :                 }
     409             :                 else {
     410           0 :                         wParameters = GaussianBeam(q0, q1, Quantity(pParameters(4), "rad"));
     411             :                 }
     412           0 :         }
     413           0 :         return flipped;
     414             : }
     415             : 
     416             : 
     417           0 : Bool SkyComponentFactory::_skyPixelWidthsToWorld (
     418             :         Angular2DGaussian& gauss2d,
     419             :         const CoordinateSystem& cSys,
     420             :         const Vector<Double>& pParameters,
     421             :         const IPosition& pixelAxes, Bool doRef
     422             : )
     423             : //
     424             : // pixel parameters: x, y, major, minor, pa (rad)
     425             : // world parameters: major, minor, pa
     426             : //
     427             : {
     428             :         // What coordinates are these axes ?
     429             : 
     430             :         Int c0, c1, axisInCoordinate0, axisInCoordinate1;
     431           0 :         cSys.findPixelAxis(c0, axisInCoordinate0, pixelAxes(0));
     432           0 :         cSys.findPixelAxis(c1, axisInCoordinate1, pixelAxes(1));
     433             :         // See what sort of coordinates we have. Make sure it is called
     434             :         // only for the Sky.  More development needed otherwise.
     435             : 
     436           0 :         Coordinate::Type type0 = cSys.type(c0);
     437           0 :         Coordinate::Type type1 = cSys.type(c1);
     438           0 :         ThrowIf(
     439             :                 type0!=Coordinate::DIRECTION || type1!=Coordinate::DIRECTION,
     440             :                 "Can only be called for axes holding the sky"
     441             :         );
     442           0 :         ThrowIf(
     443             :                 c0 != c1,
     444             :                 "The given axes do not come from the same Direction coordinate. "
     445             :                 "This situation requires further code development"
     446             :         );
     447             :         // Is the 'x' (first axis) the Longitude or Latitude ?
     448             : 
     449           0 :         Vector<Int> dirPixelAxes = cSys.pixelAxes(c0);
     450           0 :         Bool xIsLong = dirPixelAxes(0)==pixelAxes(0) && dirPixelAxes(1)==pixelAxes(1);
     451           0 :         uInt whereIsX = 0;
     452           0 :         uInt whereIsY = 1;
     453           0 :         if (!xIsLong) {
     454           0 :                 whereIsX = 1;
     455           0 :                 whereIsY = 0;
     456             :         }
     457             :         // Encode a pretend GaussianShape from these values as a means
     458             :         // of converting to world.
     459             : 
     460           0 :         const DirectionCoordinate& dCoord = cSys.directionCoordinate(c0);
     461           0 :         GaussianShape gaussShape;
     462           0 :         Vector<Double> cParameters(pParameters.copy());
     463           0 :         if (doRef) {
     464           0 :                 cParameters(0) = dCoord.referencePixel()(whereIsX);     // x centre
     465           0 :                 cParameters(1) = dCoord.referencePixel()(whereIsY);     // y centre
     466             :         }
     467             :         else {
     468           0 :                 if (xIsLong) {
     469           0 :                         cParameters(0) = pParameters(0);
     470           0 :                         cParameters(1) = pParameters(1);
     471             :                 } else {
     472           0 :                         cParameters(0) = pParameters(1);
     473           0 :                         cParameters(1) = pParameters(0);
     474             :                 }
     475             :         }
     476           0 :         Bool flipped = gaussShape.fromPixel (cParameters, dCoord);
     477           0 :         gauss2d = Angular2DGaussian(
     478           0 :                         gaussShape.majorAxis(), gaussShape.minorAxis(),
     479           0 :                         gaussShape.positionAngle()
     480           0 :         );
     481           0 :         return flipped;
     482           0 : }
     483             : 
     484           0 : Double SkyComponentFactory::_worldWidthToPixel (
     485             :         Double positionAngle,
     486             :         const Quantum<Double>& length,
     487             :         const CoordinateSystem& cSys,
     488             :         const IPosition& pixelAxes
     489             : ) {
     490           0 :         Int worldAxis0 = cSys.pixelAxisToWorldAxis(pixelAxes(0));
     491           0 :         Int worldAxis1 = cSys.pixelAxisToWorldAxis(pixelAxes(1));
     492             : 
     493             :         // Units of the axes must be consistent for now.
     494             :         // I will be able to relax this criterion when I get the time
     495             : 
     496           0 :         Vector<String> units = cSys.worldAxisUnits();
     497           0 :         Unit unit0(units(worldAxis0));
     498           0 :         Unit unit1(units(worldAxis1));
     499           0 :         ThrowIf(
     500             :                 unit0 != unit1,
     501             :                 "Units of the two axes must be conformant"
     502             :         );
     503           0 :         Unit unit(unit0);
     504             : 
     505             :         // Check units are ok
     506             : 
     507           0 :         if (!length.check(unit.getValue())) {
     508           0 :                 ostringstream oss;
     509           0 :                 oss << "The units of the world length (" << length.getFullUnit().getName()
     510           0 :                 << ") are not consistent with those of Coordinate System ("
     511           0 :                 << unit.getName() << ")";
     512           0 :                 ThrowCc(oss.str());
     513           0 :         }
     514             : 
     515           0 :         Double w0 = cos(positionAngle) * length.getValue(unit);
     516           0 :         Double w1 = sin(positionAngle) * length.getValue(unit);
     517             : 
     518             :         // Find pixel coordinate of tip of axis  relative to reference pixel
     519             : 
     520           0 :         Vector<Double> world = cSys.referenceValue().copy();
     521           0 :         world(worldAxis0) += w0;
     522           0 :         world(worldAxis1) += w1;
     523             : 
     524           0 :         Vector<Double> pixel;
     525           0 :         ThrowIf(
     526             :                 ! cSys.toPixel (pixel, world),
     527             :                 cSys.errorMessage()
     528             :         );
     529             : 
     530           0 :         return hypot(pixel(pixelAxes(0)), pixel(pixelAxes(1)));
     531           0 : }
     532             : 
     533           0 : Quantum<Double> SkyComponentFactory::_pixelWidthToWorld (
     534             :         Double positionAngle, Double length,
     535             :         const CoordinateSystem& cSys2,
     536             :         const IPosition& pixelAxes
     537             : ) {
     538           0 :         CoordinateSystem cSys(cSys2);
     539           0 :         Int worldAxis0 = cSys.pixelAxisToWorldAxis(pixelAxes(0));
     540           0 :         Int worldAxis1 = cSys.pixelAxisToWorldAxis(pixelAxes(1));
     541             : 
     542             :         // Units of the axes must be consistent for now.
     543             :         // I will be able to relax this criterion when I get the time
     544             : 
     545           0 :         Vector<String> units = cSys.worldAxisUnits().copy();
     546           0 :         Unit unit0(units(worldAxis0));
     547           0 :         Unit unit1(units(worldAxis1));
     548           0 :         ThrowIf(
     549             :                 unit0 != unit1,
     550             :                 "Units of the axes must be conformant"
     551             :         );
     552             : 
     553             :         // Set units to be the same for both axes
     554             : 
     555           0 :         units(worldAxis1) = units(worldAxis0);
     556           0 :         ThrowIf(
     557             :                 !cSys.setWorldAxisUnits(units),
     558             :                 cSys.errorMessage()
     559             :     );
     560             : 
     561           0 :         Double p0 = cos(positionAngle) * length;
     562           0 :         Double p1 = sin(positionAngle) * length;
     563             : 
     564             :         // Find world coordinate of tip of length relative to reference pixel
     565             : 
     566           0 :         Vector<Double> pixel= cSys.referencePixel().copy();
     567           0 :         pixel(pixelAxes(0)) += p0;
     568           0 :         pixel(pixelAxes(1)) += p1;
     569             : 
     570           0 :         Vector<Double> world;
     571           0 :         ThrowIf(
     572             :                 ! cSys.toWorld(world, pixel),
     573             :                 cSys.errorMessage()
     574             :         );
     575           0 :         Double lengthInWorld = hypot(world(worldAxis0), world(worldAxis1));
     576           0 :         return Quantum<Double>(lengthInWorld, Unit(units(worldAxis0)));
     577           0 : }
     578             : 
     579             : 
     580             : 
     581             : using namespace casacore;
     582             : } // end namespace casa

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